Sometimes we get so involved in our projects that we forget to have a little fun. Instead of the usual advice or inspiration, today’s post is all about using the knowledge we’ve gained as UX designers to goof around a bit. We probably all consider ourselves experts (or at least aspiring experts), so let’s see how easy it is to get the right answers on this UX design quiz.
If you’re a regular reader, you might notice that some of the answers come from articles on this blog, so this might just give you an advantage over everyone else!
To get started, go through each question and pick just one multiple choice answer. All answers are listed at the end of the quiz. Simply add up the results to see how you stack up. Don’t forget to challenge all your fellow UX designers.
Question 1: Which Of The Following Is True About Emotions In UX?
- A positive experience always trumps a negative one.
- Users tend to recall positive experiences more than negative ones.
- Positive and negative UX have equal weight for users.
- A negative experience creates a longer lasting impression.
Question 2: Does Pretty Or Function Matter Most?
- Pretty isn’t nearly as important as function.
- Pretty is far more important than function.
- Pretty and functional are equally important.
- Users don’t care if the experience is pretty or not.
Question 3: Is It Better To Work Alone Or As A Team?
- Teamwork works better for more ideas.
- Avoid distractions and always work solo.
- Only work as a team on certain projects.
- It should just be you and the client.
Question 4: What’s The Most Important Thing For Better UX?
- Including every function a user wants.
- Sticking strongly to project guidelines.
- Intensive user testing throughout the project.
- Creating something pretty.
Question 5: When Should You Start Asking For User Input?
- During the prototyping phase.
- At the very beginning of the project.
- During the testing phase.
- During the implementation phase.
Question 6: Which Of These Isn’t A Common UX Design Myth?
- UX is a complex process that never really ends.
- Business goals don’t matter at all with UX.
- Users are always predictable.
- User testing costs too much.
Question 7: Which Of These Is True About Real-World UX?
- UX design only applies to the digital world.
- Real-world UX is easier than online UX.
- Real-world UX is more difficult to test.
- Real-world UX solves a variety of challenging problems.
Question 8: What Makes Millennial Users Different From Others?
- They have difficulty with digital UX.
- They feel more confident with digital UX.
- They make fewer errors than other users.
- They care more about function than aesthetics.
Question 9: How Important Is Feedback With UX?
- Feedback only matters at the end of a project.
- Only the client’s feedback is important.
- Feedback is necessary at all stages of a project.
- Only user feedback is important.
Question 10: How Can You Boost Your Creativity With UX Design?
- Following client guidelines for projects.
- Working solo on projects.
- Looking through old projects.
- Observing random human experiences.
Question 11: What’s The Main Difference Between UX And UI?
- UX focuses more on the experience and understanding users, while UI deals more with the graphical and actual interactions.
- The two are so similar there isn’t much of a difference.
- UX is more technical, while UI is more emotional.
- UX design only applies to real-world products, while UI only applies to digital products.
Question 12: What Do Users Want Most From UX Design?
- Solve a common problem.
- Intuitive usability.
- Something new and creative.
- All of the above.
So. how do you think you did? Here are the answers (some answers lead to My UX Life posts for further explanation):
If you got 10 or more, congrats, you’re a UX design master! If you got between 7 and 10, you’re pretty close, so great job! If you got between 4 and 6, you’re beginning to learn young grasshopper, so keep it up. If you got less than 4, don’t worry, just keep reading this site and you’ll be a UX design master in no time!
Images: Rachel, I’m Priscilla